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Time happens in "days" until encounter
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Use wilderness movement
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Party moves at rate of slowest member
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Option to forced march
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Must rest a day after five days travel
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Wandering Monster throw 1/day if stationary/settled terrian
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Otherwise Wandering Monster throw every new 6-mile hex
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Determine if party gets lost
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Party must eat and drink
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10 second rounds, 6 rounds per minute, 60 rounds per turn
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Determine encounter distance (table, terrain based)
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Determine surprise for both parties
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Make a reaction roll for enemy
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Unsurprised characters roll initiative
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10 minute turns
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Use exploration movement
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Must rest after every five turns
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Wandering Monster throw every two turns
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Establish party marching order
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Determine light-levels and visibility
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10 second rounds, 6 rounds per minute, 60 rounds per turn
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Determine encounter distance (2d6x10)
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Determine surprise for both parties
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Make a reaction roll for enemy
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Unsurprised characters roll initiative